While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. It's an action to expend 1 or more of its charges to cast the magic missile spell. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. Basic Information Type Magic Wand Source Source Book Dungeon Master Guide Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Lightning Wand Effects: Same as the spell of Lightning, has. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. While the Wand of Magic Missiles requires neither attunement nor a spellcaster user: If a magic wand states that a “prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. For 1 charge, you cast the 1st-level. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. This wand has 7 Charges. 魔法飞弹魔杖(wand of magic missile)是NetHack中的一种魔杖。 随机生成的魔杖有5%的概率是魔法飞弹魔杖。 能够持握武器的怪物生成时有概率获得魔法飞弹魔杖。 No read magic required. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. You follow the steps the magic item provides. We had a fighter who was the best mage in the party because of it. A player wishes to craft a new magic item by combining the effects of a wand of magic missiles with the effects of a Shavarran Birch wood wand, making a slightly stronger wand of magic missiles (each missile does 1d4+2 instead of 1d4+1). . Though getting it from a beholder zombie could be a viable alternative. The amount of maximum charges and how many said charges are used can vary. Wand of Manifold Missile: 1 missile per action. Use the Party Toolbox to manage multiple parties. As an example of when the item is the one doing the casting, look at certain sentient weapons. The number of charges can vary anywhere from 10-50. The wand regains 1d6 + 1 expended Charges daily at dawn. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. This baton is about a foot long and contains a single spell. Prices you can use for magic items if you want them to be buyable or sellable in your game. In my kingmaker campaign the players confronted large numbers of trolls with fire immunity. Lightbringer: +1 Mace of Lathander that can be made to glow as if a torch does and deal an extra 1d6 radiant to undead while glowing. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . A magic item’s description explains how the item works. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. But there is a spell Magic Missiles which makes the target roll 3 concentration checks without any chance to avoid them, and you can get it from uncommon item Wand of Magic Missiles with 7 charges 1d7 of them recharging each day. your total cost would be: 1. For 1 charge, you cast the 1st-level version of the spell. Magic Missile (1st-Level Spell; Requires a Spell Slot). Magic Missile: 10, 6, 4 (CL/5) Wand of monster creation: 1 3s Creates a monster in a chosen adjacent space. The potion is giving the spell effect, NOT YOU. Spell 1. If the gun dealt d6 or d8 it now deals d4 and never misses. On a 1, the wand crumbles into ash. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it + 1 expended charges daily at dawn. A level 2 Sorcerer has 3 spell slots. The appearance typically relates to the spell within. So you Also get your arcane die. Using a MAGIC item is not the same as using a mundane item. Wand of Magic Missiles. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. Magic resistance negates. If you use the DMG, then I don't think you can do it the way you suggest. Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. So we learn that a) you use an Action and b) you cast a spell. ago. The magic item is casting the spell NOT YOU. Under most circumstances, the Magic Missile spell has a range of 120'. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. The Wand of Magic Missiles lets a character do guaranteed damage at range. 5 times per day, and despite being a 1 action spell that certainly doesn't do the most damage in the world, I'd have to argue that MM's guaranteed damage is a lot more powerful than a point or 2 of. . Sign In; Cart . This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Major tier. Edited July 3, 2017 by Hannibal_PJVWand of Magic Missiles Wand, uncommon. Dragonguard: +1 Breastplate (Medium Armor) that grants Advantage on saving throws against Breath. Best mage in the party ever. Source Core Rulebook pg. You send a dart of force streaking toward a creature that you can see. Spells. I used 6 of the charges and after the long rest the charges did not come back, have been keeping track manually and recently found I can manually reset them by going into the edit website. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. If no class is listed assume any class may use the item. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. This wand has 7 charges and regains 1d6+1 expended charges each dawn. It's not 1d4+1 per missile. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. It sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. The booty includes: a wand of magic missiles (8 charges), a wand of trap derection (29 charges), a wand of illusion (4 charges). As a focus, the Wand of Magic Missile can be used. The Gatewarden asks you if you want to practice some mass combat, do it. Wand of Manifold Missile states you release additional missiles "as though you cast the 1-action version of magic missile. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. lasalle202 • 4 yr. Long versions of wands are often styled in forms of staves or sceptres, which. (Cue wand of monster summoning) Wand of Paralysation - Stop em before they kill you wand. This wand has 7 charges. Mark #2 Feb 25, 2018. The wand has 7 charges and recovers 1d6+1 charges at dawn. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Wand of Magic Missiles: While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. Wand of Cloudkill Key. Tips For Using A Wand Of Magic Missiles 5e Effectively • Try aiming for multiple targets at once; this will maximize your chances of dealing damage without having to expend. Concerning the Wadn of Fireball - While Fireball is on the Artillerist's. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. Magic Missile is one of the most popular low-level spells available in D&D. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. A family heirloom, something they built themselves, the crystal that cursed them with the gift of magic. It is also limited by its carrying capacity. Magic Missile Wand Effects: Same as the spell of Magic Missile, has a range of 14 squares, can be used by any class. Gloves of Thievery. Luck Blade via Wizards of the Coast. Each wand holds a spell of a certain level, determined when the wand is created. There isn’t a specific hierarchy of which specific rule trumps another. Wands. The Kobolds carry the usual stuff while Tartuccio drops a Restovic Inquisitor's Broken Crossbow (2/5), a Wand of Magic Missile and a Ring of Protection +1. Wrath of the Righterous. Spell Focus Items take a Utility Slot in. Fire. In the hands of most casters, it deals substantially more damage than a crossbow. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. Wrath of the Righterous. Source Core Rulebook pg. The Caster Level (CL) would determine the power of the spell that can be released by the wand. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missiles: Magic Missile (1 missile)--Wand of Paralysation: 12 charges: Stun for 1 turn: Only usable by Bards and Mages: Host Tower assassins: Wand of the Heavens: Casts Flame Strike (17 charges) Only usable by Clerics and Druids: Frost Giant Caverns: Wand of Trap Detection: Casts Find Traps: Only usable by MagesMost groups I've played in wouldn't allow accumulating so many magic items so easily. This will obviously make them. The darts all strike simultaneously, and you can direct them to hit one creature or several. Re: Magic Missile Machine Gun. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. Wand of Magic Missiles (Uncommon) This wand has 7 charges, each of which can be expended to cast Magic Missile (which produces 3 darts that each do 1d4+1 damage). Go down into the cellar and a wizard will create some illusion bad guys and an. Crown of stars bonus missile + magic missile and a wand blast of missiles could trigger Hex three times. 5. Wands are Arcane Focuses, meaning classes that use them as their focus for spellcasting can use this wand in place of an orb or other wand. What spells would be useful/thematic on this kind of item? For reference, this is a slightly modified gritty realism campaign (8-hour short rests, 3 day. This wand is an Uncommon rarity the wand that does not require any attunement by a spellcaster. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. Ta-da! A magical gun is made that is also useless to anyone else. A gun is just a way to use science to make a small object go very fast. The wand of magic missle doesn't help much unless you have other wands to empower. At the end of each of the target's turns. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Wand of magic missiles usability. GET FREE STUFF. A wand of magic missiles is a wand that can cast the Magic Missile spell. You create three glowing darts of magical force. As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. Anyone can press the button on an immovable rod, right? Why wouldn't anyone be able to just pick up a wand and cast without knowing what was going to happen. So wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. If they're using their bonus action for a spell that turn, this isn't allowed. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. Int bonus. Uncommon items are mostly on table F (this is where the wand of magic missile is). Not bad for a boss fight, imo. No. Sorce. It has up to seven charges and can be used to shoot magical bullets at enemies. " DESCRIPTION. Magic Items. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] So if we look at the Wand of Magic Missiles, it doesn't require attunement at all so it can be picked up and used by anyone at any time (so long as it still has charges left). Best mage in the party ever. This wand has 7 charges. This roman-candle-turned-deadly will make your enemies retreat in fe. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. Wand of Manifold Missile: 1 missile per action. If you remained neutral, you will meet Bdaah and Sootscale at the entrance to the hall. A magic missile is not an attack, so you get no extra damage from hex. Magic weapons. Then he took a level of monk and quit wearing armor. She can expend 1 charge to cast the 1st-level version of the. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. Man_Over_Game. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. Make a ranged spell attack for each missile. She can expend 1 charge to cast the 1st. A thin metal wand with metallic grips topped with an angular blue glass bauble. If the choice is between 1 wand of fireballs and 20 (!) Wands of Magic Missiles I feel like the latter is the clear winner. That same character could make a +1 weapon (another uncommon item), no particular spell required. A Wand of Fireballs magic item solves this problem. The following sections are an item reference for the game: attributes and, for magic items, where they can be found. Yes they can. Chuck in a level 5 wand of manifold missiles and that's 15d4+15 auto damage for 10 rounds. 1 missile + 2APR = 3 images down per round = you manage to hit the caster on the second round. To break things down, your main components for creating a magic shop in 5E are 1) the shopkeeper, 2) the shop itself, and 3) the shop’s inventory. The wand regains 1d6 + 1 expended charges daily. The wand regains 1d6 + 1 expended charges daily at dawn. I'm not sure if this violates the "only one non-cantrip spell per turn" rule. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. For 1 charge, you cast the 1st-level version of the spell. Even though it says it recharges every day, the wand actually recovers 1 charge every 4 seconds making this wand have effectively infinite charges. And the Magic Missile spell (PHB p. For 1 charge, you cast the 1st-level version of the spell. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. You create three glowing darts of magical force. Whatever it is, it is personal and the font of all your power. 1 lb. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. In the 2e DMG check out tables 92-94. On the one hand, the haste action says you can "use an object", and a staff is an object. Crafted from bronzewood with brass bindings. Crafting an item costs 1/2 its sale price, and half that again to repair gets us 500(max price) × 1/2(craft price) × 1/2 (repair) = 125gp. BG2 and consequently Tutu do show the. View User Profile View Posts Send Message Moderator. For 1 charge, you cast the 1st-level version of the spell. Note: There are some specific instances of this wand that use different item codes and. I wouldn't normally bother to call out simple enchanted weapons - +1 swords and the like - but Baldur's Gate is a low magic campaign and early in the game at the very least, the location of a Long Sword +1 might be of. ago. Recently started playing and my DM gave me a wand of magic missiles. Permalink Quote. For 1 charge, you cast the 1st-level version of the spell. Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. The wand has an initiative modifier of +3, and each missile costs one charge. You can increase the spell slot level by one for each additional charge you expend. Sold by Woljif after completing Stolen Moon. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Notes. Necklace of Missile. •. A Wand of Magic Missiles only has a 120ft. Wand of Manifold Missiles (1st Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. An arcane focus is made specifically to be an arcane focus. Wands cannot be dual-wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon. The Wand of Magic Missiles is a powerful magical item that can be a great asset to any party of adventurers. It's multiple sources of damage that all use the same single dice roll. Wand of Magic Missiles. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action. This common magic item gives a +1 bonus to damage rolls that deal specifically force damage, which is a +1 damage bonus to each magic missile. This wand has 7. This wand has 7 charges. Claxon. Pretty awesome. The Magic Circle, by John William Waterhouse (1886), portrays a woman using a wand to create a ritual space. A maximum of. g. Alternatively you can use borderline cheese - let him cast Horror, then move outside his line of sight and try to hide in shadows. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. 3d4+3 in total. Regardless though, wands are OP in BG1 due to low levels which means low saves and HP. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. On a 1, the wand crumbles into ashes and is destroyed. WAND. The extra damage only applies if the weapon is used as a weapon. A Wizard may receive a wand of magic missile as part of their starting inventory. You can increase the spell slot level by one for each additional charge you expend. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. I can admit though that I have never sold a wand with the purpose of recharging it. Barbarians in fact absolutely can pew pew pew with a wand of magic missiles (while not raging)! I was really happy about my melee strength based, low int orc swords bard who had a wand of magic missiles. It deals mediocre damage, but cannot miss or be evaded. Wand of Magic Missiles. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). 5e Epic Spell) Issacs Magic Missile Storm (3. Finding a wand of magic middle would let you fire one missile for 1d4+1, no other bonuses apply. The question is, who rolls the d6 - the player or the DM?Most wands seem to get +1 range for each 5 character levels (elemental wands, magic missile, poison, stunning, webbing) and several others (death, paralysis, knocking, digging) get +1 range for each ten character levels. The damage for the area of effect is 1d4+1 and if you are an evocation wizard, you get to add your INT bonus, so potentially up to 1d4+6. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. For. I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. Also, it is assumed that wands are always created using the lowest caster level possible to cast the spell, unless it is specified otherwise. Specific parts of a creature can’t be singled out. A Barbarian can’t cast while raging, but a wand says you can. Wand of Magic Missiles. It can be used by arcane casters to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). For other magic items, a 5e tiny servant can even attune to (up to three) magic items. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. Objects are not damaged by the spell. The Ring of Energy, Necklace of Missiles/One Gift Lost, the Wand of Frost, and the Wand of Paralyzation will go through MGOI, though the Wand of Paralyzation doesn't normally affect undead and can be blocked by the higher level spell Globe of Invulnerability (the Ring of Energy will also be blocked by GOI, but only in the pre-EE games). Yes, I do. Many wands require “Attunement by a spellcaster” and I would allow the talents of a wand adept to count for this purpose – so if you’re a wand adept, you can attune a Wand of Lightning Bolts. May 15, 2015, 06:35 pm. Even the most basic single 1d4+1 because it can be cast quickly, the projectile has high velocity and it never misses. Fire. Show All; Hide All - Top - End - #6. My DM is a big fan of elaborate homebrew crafting systems, and, using this, I created a wand of magic missiles for my 5th level Illusionist Wizard that I can now add more spells to if I wish. Wand of Missiles Key is used to disarm an otherwise permanent trap in Irenicus's Dungeon 2nd Floor. It appears that the general rule for bonus action spell casting still holds true for using magic wands. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. Then next turn. This wand has 7 Charges. This is true for all magic items that do not involve casting a spell or making an attack. The wand of magic missiles demands that you forego an action in combat to use it, a hefty price that even low level characters struggle to justify for a spell. Otherwise, for example the Wand of Magic Missiles, anyone can use them. Wand, uncommon. Therefore, it is able to use any general magic items, including a wand of magic missiles. 5e Spell. Found in Jamandi Aldori's Mansion. Walrus Pro. Also a cleric with the Fire domain could use a wand of fireball. Even in a high magic game, I'd personally never give out something that powerful that early. For 1 charge, you cast the 1st-level version of the spell. For 1 charge, you cast the 1st-level version of the spell. You'll have to face him again at #14 to officially kill him. After you cast the spell, an additional missile or missiles are released from the. Then sprayed it gold. It may not seem particularly powerful, but when playing at a level where the average damage is almost half the HP of most boss monsters, surely you can see how it might. A default Wand of Magic Missiles has seven charges. This wand has 7 charges. Level 2 - Irenicus' Bedroom. Properties: 1 Magic Missile will strike target. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 rounds (or until. View Cart; Help; Pathfinder . Specific parts of a creature can't be singled out. This wand has 7 charges. To explain this quickly and succinctly. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. He starts with a unique Staff as their initial melee weapon, replacing the knuckleduster. This is annoying because that means it requires 2 turns to. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. Can be used by any class. ) The description of the wand of shield on p. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Learn about its. But in general unless otherwise specified, any creature can use a magic item. Mark #2 Feb 25, 2018. As warlock, lightning is quite nice to be able to soul mark multiple enemies at a time (or. You should be able to kill him before he casts Horror with a bit of luck, @JCPheonix. cast the 1st-level version of the spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The Wand of Magic Missiles lets a character do guaranteed damage at range. A dart deals 1d4 + 1 force damage to its target. This wand has 7 charges. I kind of get what you're saying, but at the same time, we're talking about magic items here. You can increase the spell slot level by one for each additional charge you expend. Any character may assist with preparation when properly instructed. In either event, Yes, as the rules are laid out, the caster must have a shield or a weapon in one hand (and Warcaster) to be allowed full access to both VS and VSM spells. One charge will cast the base (first level) version of the spell; every additional charge. These list character classes allowed to use each rod, staff, and wand. WandOfMagicMissile". Dropped by Prebek in Prebek's Home at 5 in the Docks District. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. You would need to roll Use Magic Device to do that, which is forbidden when raging because it's Charisma-based. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. Wands. So, if you have any spells, even from a feat like. The number of charges can vary anywhere from 10-50. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. com A wand of magic missiles was an uncommon magical item that could fire magic missiles with up to seven charges. Any item that has been animated by magic. The Magic Missiles from the Wand of _____ would still not get the d8 since Magic Missile is not an Artificer spell. just because it disappears doesn't mean it's not supposed to be fixable, it may represent the inability to. Wand, uncommon. After you've defeated the vampire, "search" the location to discover the vampire's treasure trove. Fantasy Weapons. (Of course, how many missiles are actually shot out by a one-action Magic Missile spell depends on what level it's been heightened to)With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. Wand, uncommon. Things like Lesser Vigor or (Paladin) Lesser Restoration are a bit iffy, but it depends on the campaign. As long as total spell level doesn't exceed 4 it can be placed in a wand. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. Wand of Magic Missiles. I believe that the Wand of Magic Missiles does not require attunement and the Wand of Lightning Bolt can only be attuned by an arcane spellcaster. The technical formula was 3 (1d4+1). Wand of Magic Missile allows 7 Magic missile spells per day and is Uncommon. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. Dave Ciskowski: Can a wizard use a magic wand (e. hi guys, I added a wand of magic missiles to one of my characters but in the item description the spell magic missile is in bold but is not linked to the spell description. You produce x number of missiles that each do 3. No magical experience required; casts at a variety of spell levels; rechargeable; impress your friends; The wand is crafted of finely silvered and gilded steel with a beautiful blue crystal at the end. Wand of Magic Missile: Wand that lets anyone use charges to fire off Magic Missiles even if not a Spellcaster. Categories:Wand of Manifold Missiles. fandom. So, Quickened Spell only works on spells that you cast. . Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. Training: Go talk to the Gatewarden in Candlekeep, the castle you start in. Wand of Magic Missiles Item Type Wand Magical Lore 60 Weight 1 lb Combat Combat type Magical Range 100 ft. You can increase the spell slot level by one for each additional charge you expend. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. You choose the target for each missile individually.